ADS8: Data Matter – The Gaming Edition
Alba is studying her first year in MA Architecture at the Royal College of Art. She graduated from Central Saint Martins (BA Hons, 2018). During this time, she was awarded a scholarship for the AA visiting school at Hooke Park working on a collaborative project based in the Dorset Wildlife Trust where she learned fundamental methods of making. She is based in London originating from Kosovo, where she often draws inspiration from for much of her practice.
After completing her BA Architecture, she participated and shortlisted for Stephen Lawrence’s 18-mile marker (2019) and worked in a practice sitting on the threshold of architecture and participation-based design, she often looks at the way architecture can serve as a mediative and interactive body.
In ADS 8: Data Matter – The Gaming Edition, her project focuses on confronting lived experience embodied in ruin and warfare, reconstructing spaces from memory.
Witnessing the present social and geographical tensions within Kosovo, Alba applies her personal experiences to identify the limitations of boundaries within the physical landscape. From investigating the untold stories of Kosovo’s destroyed landscapes to researching the present disintegration of ethnic communities, she draws on the connection of cultural identity and the fabric of the built environment. Alba is interested in the agency of digital environments in retelling experiences and memory of ritual and cultural traditions. She uses her experience at a participation-based design practice combined with digital tools such as game engines, photogrammetry and 3D model making to visualise space from testimonies.
Over 600,000 Kosovar Albanians were displaced, leaving behind their homes and every day identity embedded into the fabric of Kosovo. Places of worship were dismantled, homes were tampered and burned, every day identity had ruptured along with physical space and coexistence between ethnic communities. This project focuses on how memories of culture and tradition survive displacement and conflict. The project visualises space solely through the compiling of existing visual digital data due to limitations of coronavirus and certain buildings no longer existing in the physical environment.
The project will continue to question:
What are the ways in which memories can trace out common spaces?
How can a game engine offer a way to confront past and present realities?
How can virtual reconstruction offer a dialogue to learn about multiple traditions of the past in different communities in Kosovo?